2 (and Mega Goomba in the former), the final bosses of New Super Mario Bros. Attack of the 50-Foot Whatever: Mega Mario in New Super Mario Bros.Considering that it's a port, it's not "New", it's for the Nintendo Switch, not the Wii "U", and unlike the prior Compilation Rerelease of NSMBU and New Super Luigi U, this game's title neglects to mention NSLU at all. Always Night: The ghost house levels show you it's night for about five seconds in the outdoors parts at the very end of the levels.2, where the Koopalings appear as the main antagonists, but not Bowser Jr. and the Koopalings that serve as the biggest threat. A Day in the Limelight: While Bowser may be the final boss in all games, it is Bowser Jr.Collecting all of them will net you one of the completion stars that decorate your save file. 100% Completion: The games have Star Coins hidden in the levels (three apiece).3, and Super Mario World, with the sequel adding Super Mario 3D World. note The other three styles are Super Mario Bros., Super Mario Bros. U are also present in Super Mario Maker and its sequel as one of the four selectable game styles for level creation. ![]() The engine and visuals of New Super Mario Bros. Wonder), and exclusivity to mobile devices. See also Super Mario Run, which uses the same art style and mechanics as this series, but with a different control style, playable cast with differing abilities (some of whom reappear in Super Mario Bros. Wonder, which is also a 2D platformer that evolves the visual style and gameplay of New Super Mario Bros., albeit in a noticeably more surreal direction. The series is succeeded by Super Mario Bros. U also adds Baby Yoshis from the aforementioned game, that follow the player on a world map reminiscent of said game and can be taken to other levels. Yoshis are rideable in the console games, though they are only level-specific and unable to follow the playable character after completing a level with them, unlike Super Mario World. ![]() The levels are more expansive, and the camera zooms in and out freely depending on how far apart the players are or if there are certain sections that require a wider camera. U adding the ability to play as Miis and Peachette (on its Updated Re-release, Deluxe), and New Super Luigi U replacing Mario with Nabbit). The console games all have co-op multiplayer, with the default playable characters being Mario, Luigi, a Yellow Toad and a Blue Toad (with New Super Mario Bros. The handheld games have more of a single-player focus, with multiplayer either being a side feature or more of a second thought with the levels being more compact and the camera focused on one player but fairly static. The sub-series itself can be sub-divided into handheld games and console games. Each of the games have the same gameplay, besides the addition of the Spin Jump (which now can be prolonged for a period of time while in the air) to the console games, mainly changing in terms of the power-ups given in each of the games. The graphical style is also done with polygonal models, putting it line with the 3D games. They are 2D platformers in the vein of the classic 8-bit and 16-bit Mario platformers, in which Mario and Luigi go through levels jumping from platform to platform and on top of enemies to defeat them on their way to Save the Princess, but are updated with some elements from the 3D games, primarily the Wall Jump, Triple Jump, and Ground Pound and various new Power-Ups. is a series of platformers in the Mario franchise. Underground end of level - This area concludes all underground or underwater levels.New Super Mario Bros.Underground level transition - The brief non-playable screen where Mario walks into a pipe to enter an underground or underwater level.Bonus area K - Cloud area (same as I with smaller platforms).Bonus area J - Warp to worlds 6, 7, and 8.Bonus area G - Underwater area (same as F with smaller platforms).Credit for the production of these maps goes to Ian Albert who has done a thoroughly excellent job of creating these image based maps. We have maps of each part of every level as well as bonus stages and extras. The complete maps for Super Mario Bros (NES) are below.
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